Vulgrim spots also act as gateways and checkpoints, called Serpent Holes between varying areas of your current Level.Īn agreement that Fury makes with Ulthane (the Blacksmith) you will be finding stray humans throughout the burned and destroyed lands and using a device called the Bridge, you will rescue them. Fury has a spiked whip and this can be upgraded, as can the basics, strength, resilience against damage and health across a skill tree, accessible when you encounter Vulgrim, a demon merchant. The RPG and leveling up element has also been retained in this Darksiders chapter. Game mechanics, while jazzed up for the new consoles graphically, follow the tried and true melee and platformer tropes. THQNordic and Gunfire Games have done a fantastic job of remaining true to the original series. But, once defeated you gain Envy’s Talisman which you will need to trap the remaining Sins within it. Don’t expect to be ushered in gently with Darksiders III. It’s not too long in to the game where you encounter the first Boss Envy. This warning and theme is ever present throughout the narrative of the game. He warns Fury that she is being mislead by the Charred Council and is a pawn in a much larger plan. The Seven Deadly Sins have gone rogue and Fury is tasked with reigning them in.īut, beware of false prophets… Fury has an encounter with The Hollow Lord, an entity of immense power that can release both Demons and Angels from life to death. In this third chapter of the third person action title you take on the role of Fury. To top it off Death is missing so Fury is called upon to sort out the end of times mess. With War in chains, imprisoned by the Charred Council after being blamed for bringing about the Apocalypse. The more rebellious and less caring of the Four Horsemen, Fury doesn’t care too much for the human race. This is totally fitting for Darksiders third installment and it makes sense that Fury is a kick-ass female. There is a saying that hell hath no fury like a woman scorned.